Elemental/Magical reactorsElectricity & Light(n)ing & Healing Properties:
The nano's favorite element, they can in fact use electrical devices to charge themselves up as long as that isn't an active cooker or whatever else might be emitting heat at the time. During thunderstorms they can act as lightning conductors effectively protecting Geoffrey from the lightning bolts by absorbing them and increasing their numbers. Not all the nano reside within his body, after all, his nanosuit is composed of them and can increase its durability if it so happens to absorb any lightning strikes when no more nano are needed inside Geoffrey's body. They could close/heal wounds if injured, although that would waste the ones used to replace the lost skin etc. You know how they "shock" people to try to get their hearts to start beating again etc? That would work on Geoffrey like a charm, for sure. By turning the gastric acid into healing juices the nano can cleanse unwanted toxins (all the toxic and mucous build up in the cells) not only out of Geoffrey's body but out of whoever they reside within, as long as they are not their enemy. This allows the body to rest and thus heal much faster, as the rest of the nano help close the wounds etc. It should be noted that the day he joined Veritas he was healed by Balazar Masselin's poison so that further increased his nano's healing juices' efficiency as well as the lethality of the gastric acids; perks of baring the pentagram. Water & Ice: The nano can move freely through water at both its solid and liquefied states. Water is a good electricity conductor as long as it's not pure or distilled, which would otherwise make it an insulator. Long story short, water cannot harm the nano unless it's boiling hot. Fuck, meta-gaming content right here. Fire & Heat: Nano hate fire, it burns, it burns a lot. Exposure to high amount of heat can melt them down to smithereens and beyond existence. Of course, you faggots are not supposed to know this so don't meta. There is a trick in dealing with flames though, if water is nearby they can use it to sodden themselves and effectively stay cool enough to be able to resist fire. It should be noted that any burn 'scar' caused cannot be fully healed by the nano, as in unless it would naturally disappear it might forever mark his body. This further justifies how high a threat the nano consider fire/heat to be, hence the precautions and safety measurements taken to avoid it and/or protect Termo, if possible. Darkness & Magic & Energy: This non-logical shit fall within the categories of weird supernatural crap that the nano can neutralize by releasing the source of their special powers that makes them do all these cool stuff and such. Of course this involves them imploding, therefore destroying themselves along with the unknown. |
Nano-lethalityNo virus, microbe, germ, bacterium (or whatever you want to call these pathogens) can get past these little killing machines. They will neutralize and converse into their own, whatever they encounter,adding more information in how they literally became one with Geoffrey's body, etc. They can be used for both defensive and offensive purposes as whenever they infect another body they will neutralize its defenses, multiplying themselves during the process, and eventually render it vulnerable even to the weakest of diseases, to slowly kill them off. If something similar (or whatever) tries to dispose of them they will explode, triggering a chain reaction among all of the nano located in the foreign body, dealing great explosive inner damage that should be highly lethal; being fueled by the oxygen inside the victim's body, and all. If the nano within Geoffrey's body are harmed they will just shut down instead of exploding, for self-protection purposes. They are also capable of piercing through nearly anything physical, by tearing it apart little by little they can move past stuff like walls and most type of shields, armors, clothing etc. The gastric acid they release upon impact is acidic enough to help them penetrate through nearly everything, since they do not produce bicarbonate and neither duodenum nor mucus. They do release the latter around them, whenever they release the gastric acid, so as to protect themselves. Usually they just shock stuff to obliteration though. Do note that they are biogenetic, not mechanical, so "EMP" and hacking shouldn't work on 'em, unless he allows the latter.
Nano-ammunitionUsing his nano Geoffrey can create both weapons and ammo alike. The ammo has extreme durability and penetration power, thus can pierce through walls and still hit the target with decent force. The ammunition created usually resembles the one of the elephant poachers or the anti-tank ones, only difference is that Geoffrey's are composed of his nano, which makes them more deadly and efficient. When they hit something "living" they will infect it whilst piercing all the way to the other side. That pretty much sums up the ammo's power which despite the major recoil is still totally worth it. Sometimes they will stay inside and the infected cells will act as "tracking devices" in case Geoffrey needs to find his target's hideout and other info.
Nano-attribute increasesEndurance, strength, speed, dexterity, intelligence. His nano enhance all 5 of them by 20% percent and since they are both at 50/100, of Geoffrey's full potential, it rises them to 60/100. The nano can be commanded to focus on one specific attribute, rising it to 100/100 and dropping the other 4 back to 50/100. This might not seem that useful at first but can be really handy e.g: when trying to sneakily snipe an enemy rising the Dexterity to 100/100 would be really helpful. Speed for hunting people down, intelligence for tricky situations, strength to finish off his opponents faster and endurance to last longer on a weary battlefield. He can also lower others even more in order to raise 2 others and all sorts of combination among these 5 attributes.
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